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Erodenn/godot-mcp-runtime

Erodenn/godot-mcp-runtime
Setup guide

What it does

Control running Godot 4 games via an injected bridge: input simulation, screenshots, UI discovery and live GDScript execution.

Local connectionPricing not confirmedv3.8.0

Connection manifest

Public connection metadata from the source. Follow the provider’s setup guide for authentication, permissions, and required variables.

{
  "name": "io.github.Erodenn/godot-mcp-runtime",
  "version": "3.8.0",
  "repository": {
    "url": "https://github.com/Erodenn/godot-mcp-runtime"
  },
  "remotes": [],
  "packages": [
    {
      "registryType": "npm",
      "identifier": "godot-mcp-runtime",
      "version": "3.8.0",
      "transport": {
        "type": "stdio"
      },
      "environmentVariables": [
        {
          "name": "GODOT_PATH",
          "isRequired": false
        },
        {
          "name": "DEBUG",
          "isRequired": false
        },
        {
          "name": "GODOT_MCP_DISABLE_ELICITATION",
          "isRequired": false
        },
        {
          "name": "GODOT_MCP_STRICT",
          "isRequired": false
        },
        {
          "name": "GODOT_MCP_DISABLE_SECURITY",
          "isRequired": false
        }
      ]
    }
  ]
}
Metadata reviewed for listing. Server code, permissions, and runtime behavior have not been security-audited. Directory access is free; individual providers may charge.